Fanclash

Fixing the Team Creation Funnel to Improve Tournament Participation

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  • UX Research

    Prototyping

    Usability Testing

    A/B Testing

    Mobile Design

Introduction

FanClash lets users build fantasy esports teams and compete for rewards

  1. Select five real players

  2. Enter fantasy tournament

  3. Earn points based on real-time player performance.

Problem

Participation dropped significantly after the first tournament

Users eagerly joined their first onboarding tournament using promo coins, but engagement sharply declined in subsequent contests, when users had to pay.

Situation

Returning users began the tournament funnel but abandoned the process before payment

Investigation

Something in the team creation step was confusing the users

Data showed that 87% of users reached the ‘Create Team’ page, but only 19% moved forward to payment—a massive drop.

Complication

Heat Map Analysis

Task Analysis

User behavior revealed hesitation, confusion, and abandoned interactions

Through recorded sessions and usability tests, we observed:

  • Users repeatedly tapping on disabled player options

  • Uncertainty in selecting the required five players

  • Some users quitting the app entirely at this step

Narrowing the Problem

Follow up interviews revealed that the game rule was unclear, causing frustration

Users are only allowed to select maximum of 3 players from one team. However, users kept tapping the 4th player after selecting the 3rd player in the same team, with no noticeable visual feedback - leading to confusion.

Resolution

Learning from interviews, we not only simplified the player selection process, but also revamped the entire design system with better typography, colors, and visibility.

Exploration

To achieve this, we explored multiple mockups with improved layouts

Re-branded design system led to consistent colors and improved contrast

Bringing "My Team" section closer to the CTA for improved context

60-30-10 rule of color to improve visual scanning and pop-out critical information

Explored single column view, assuming that it could reduce cognitive load

Usability Testing

Selective usability testing helped us narrow down to one design

Reduced load on eyes due to balanced contrast and visual hierarchy. Less distracting CTA. Reduced scroll depth.

A/B Testing

We tested new design with wider audience using A/B Testing

Variant A

Variant B

Results

We used Clevertap to track and test the worklfows

Users completing the entire Create Team funnel

✦ Users paying through the Create Team funnel increased from 56% to 67%

Impact

11% increase in Payment flow is a big achievement in a Pay to Play model

Change in conversion rate from Create Team to Pay & Confirm

Other Notable Improvements

Team Completion Rate

+21%

Engagement with 'Expert Opinion' feature

+19%

Engagement with 'Player Stats' page

+28%

Takeaway

Data should inspire designs decisions.

If you have metrics, it really helps to compare enhancements in numbers, it works as a standardized goal for the entire team to achieve a quantified improvement.

Mixed - research methods give fascinating results.

Analytics revealed the drop in numbers, but interviews and engagement analysis revealed the actual behavior.

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Feel like working?

Let's talk. Or have Mocha ☕️

This button will compose an email

📨 Contact

Feel like working?

Let's talk. Or have Mocha ☕️

This button will compose an email